Gimmen Gong | Guns of Icarus Online (Original Score)

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Classical: Film Music Classical: Virtual Orchestra Moods: Type: Soundtrack
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Guns of Icarus Online (Original Score)

by Gimmen Gong

This is a multiple volume score release with extra composition material. Some of these tracks are in the game Guns of Icarus Online. Some may or may not be used for further releases of the game. The main theme is Steam Punk.
Genre: Classical: Film Music
Release Date: 

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  Song Share Time Download
1. Gabriel's First Flight
2:47 $0.99
2. The World of Icarus
3:22 $0.99
3. Original Main Theme
5:07 $0.99
4. Si Vis Pacem, Para Bellum
4:35 $0.99
5. Homeland Invasion
8:38 $0.99
6. New Beginnings
4:20 $0.99
7. Arming Time
6:02 $0.99
8. Damage Control
3:47 $0.99
9. Defeat
1:15 $0.99
10. Main Icarus Theme
3:28 $0.99
11. The Land of Lords
3:35 $0.99
12. Natural Home
4:36 $0.99
13. Navigating the Mine Field
4:17 $0.99
14. The Market
6:36 $0.99
15. Captain's Maneuver
5:30 $0.99
16. Souls of the Sands
4:12 $0.99
17. Scavengers
6:17 $0.99
18. The Phoenix
2:25 $0.99
19. The New Manifest Destiny
5:32 $0.99
20. Aeronautical Tactics
6:07 $0.99
21. Traversing the Blue Veil
4:01 $0.99
22. Memories On the Wind
4:11 $0.99
23. The Last Spirits of Time Forgotten
7:11 $0.99
24. Pendulum of Doom and the Grand Skyway
2:35 $0.99
25. She, The Betrayer of Souls
2:47 $0.99
26. Desert of Ice and Snow
4:11 $0.99
27. The World Beneath the Ice
4:55 $0.99
28. Grand Skyway of the Armarda
4:20 $0.99
29. The Icarus
3:17 $0.99
30. Crimson Sky
2:44 $0.99
31. Gabriel's Legacy
6:27 $0.99
32. The End of All Things
6:32 $0.99
33. Victory
0:42 $0.99
34. Themes
7:15 $0.99
Downloads are available as MP3-320 files.

ABOUT THIS ALBUM


Album Notes
Composed over a 3 1/2 years The Guns of Icarus Online score has been challenging and fun. I have included many extra bonus tracks in addition to the original game music. Some pieces you will hear in game and others you will not. I've always found the most enjoyable content releases are the ones with bonus content and sketch work. I find it fascinating to see how and artist developers throughout their career.

When I first started composing the first Icarus theme I realized it was not enough. The history and story of the game demands more. I could paint with sound for hours on end trying to capture the environments. I grew up with video games and computer games. Some of my fondest memories are of those midi scores from the old 8 bit and 16bit games. Technology has come so far today with what composers have for painting music. The difference tastes and colour on our palette of sound allows for many different stylistic approaches to creating score for games. It was a challenge figuring out how to fit the genre of Steampunk with music. In some cases I quite literally thought about how does steam sound? In order to understand how steam sounds I looked into what is steam. I thought of it as the life blood in fluid form for the machines that ran the ships and the rest of the world of Icarus. It brought life to otherwise lifeless objects. Steam can be seen, heard and felt, much like music to a degree. I associated this with cymbals and the different uses of cymbals throughout my compositions. The different ways a cymbal can be played seemed to me the most direct way of translating what steam was. So I had pondered this and kept that focus as I came across other questions such as, How do I represent the engines, the wooden ships, the brass and glass? I found it easy to split the music into two different parts. Organic and Inorganic. It was easy to do this because I saw the steam and wood as organic and the metal engines and guns as inorganic. I believe this allowed me to open my painting and drawing tools to synthetic sounds up to a certain point. Now I could combine the inorganic metals of steam punk and the organic steam and wooden structures together. This helped steer the composition process in a cohesive productive manner. So the next step for myself was to see how to fit the direct human element into the mix. I find human vocals and a chorus would be the best assignment for this purpose.

I had the ground work laid out now. I had a plan a basic approach to a very complex and beautiful world. I find its always best to have a strong foundation no matter how simple. I remember talking with Tim Doolen and Howard Tsao about music choices. I had to find a way to work within the scope of the project. The environment called for many liet motives. A liet motive is a concept made famous by Richard Wagner and his works. Its a reoccurring musical idea that can link many compositions together or many ideas within a composition. Its the music glue for modern day film scoring.

The Guns of Icarus world had different factions and the game-play and story took place across a wide variety of cultures and environments. This called for many different themes from a music perspective. I think not only would different instrumentation be needed to convey a different part of the world, but new themes as well. I thought it best to give these places a music identity. Not all the themes were used. Most in fact were slated to be scrapped. Tim and I would discuss how to approach scoring multiple cultures. We would talk on Skype. It was a good to see the different ideas we would come up with. Occasionally I would travel to our offices and I would watch the team create the game before I was to score. For such a small company with big aspirations I found it awe inspiring. It is akin to something like the childhood fantasy of visiting the north pole and watching all the workers help Santa create and find gifts for other people. Reality is very much different though. Deadlines had to be kept and I tried my best to keep quite and observe. I would watch my friends work and sometimes I'd bring down "sketches" of my music ideas I had. They would listen to the music as they worked and I would watch the conceptualize artwork before it was implemented. It gave me great ideas and imagination. The kind Imagination I needed to compose music for a somewhat nonexistent game at times. I talked with most of the team about ideas of what they thought the music could be like. Normally I would not do this however, I realized that they were part of the world I was painting and I was a part of their world. So it made sense to see how each person could bring their own uniqueness and how it would reflect into the composing. I have been on set before for films I'd be scoring and I always find that it is good to observe and even help out in some way during the production process. Its no different than with game development for myself.

Another integral part was being involved in the game community itself. I found myself playing with players who offered great ideas and insights of their own as to what the world of Guns of Icarus was. I think its best to immerse yourself into the world. Part of that world was playing online with other people. You learn so much about others and also about yourself. This is all part of the composition process in my opinion. Living life and playing games with the people who make them whether they're a developer or not. Its like light going into a prism. If you don't go out and get light you can't shine sometimes. I look forward to adding more volumes of music for the Guns of Icarus Online world. The music journey never ends.

The Album artwork is done by a very good friend of mine, the talented Craig Yeung. While we met up at NYCC I was looking for artists to help with the art and I fortunately I was sitting down next to Craig at his booth when he was doing commissions. I watched him draw a few times and as I always do with talented people, I studied and observed his process with admiration. Shortly before the end of the show it occurred to me that it would be best to ask him. I was very lucky he accepted my request.
I present the first three volumes of the Guns of Icarus Online Score.

I hope you enjoy the music.

-Gimmen Gong

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Reviews


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Riley Morris

A Fantastic Adventure
I am listening to the soundtrack even as I write this review; it should go without saying that I am thoroughly addicted. I am no expert in music theory, but to me this CD is the sound of adventure itself, each track conveying a unique and powerful feeling without feeling cliche or boring. Many video game tracks are just that: video game music (much like elevator music), but this album does a fantastic job as setting itself apart as it's own work of art, one that I try to re-experience frequently. If you are craving the music of the skies (or need some amazing music to study to) look no further, you won't regret it!
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Fyraxis

The creaking hull of an airborne dirigible. The hiss of its steam-driven mechani
Even without playing the game, I am transported to the world of Guns of Icarus. This is not music merely heard; this is music you experience. Where will you let it take you?
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Riley Morris

More Than Just Game Music
I have been listening to this album almost nonstop since I got it (including right now), and every minute has been amazing. The album does a wonderful job of conveying powerful, focused emotional responses without ever feeling boring or cliche. Most video game soundtracks are just that; video game soundtracks. But this album is able to set itself apart as it's own masterful work of art, worthy of any collection. If you are craving the music of the skies (or need some amazing study music) look no further, because this one is a keeper.
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